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The Developers

The Piep
The Piep - Dylan P.
 

Hey reader human! I'm the Primary Codesmith, Art Commentator, and Technical artist for Spooky Ghost, and I wrote my first Game Design Doc at 9 years old. I've always been crazy for numbers, looking for ways to represent the real world through them. Storytelling and programming are my favorite-style things to do, and creating interactive media is my outlet for that.

The King - Josh K.

 

Greetings folk of all kinds!

 

I handle the majority of the Concept Art, a good chunk of Texture Mapping, some Rigging, and Character Animation. I love video games, not just playing them, but the stories they tell and how they work. I had the pleasure of growing up during the rise of the NES and have observed the evolution of gaming from a subculture to a major player in the entertainment industry.

 

Being able to share my imagination and art through this same media is an experience I wouldn't trade for anything.

 

The Rogue - Jacob G.

 

(Insert awkward personal greeting)

 

As a child, games were the form of media that spoke the most to me.  From great stories to just amazing gameplay, I wanted to do games justice as an art form. I focus on the balance of science and art to create something that captures the imaginations of so many.

 

I personally love designing new gameplay mechanics that engage players and allow us to give them a healthy dose of comedy. My work ranges from modeling and texuring to design and implimentation of gameplay elements.

High Priestess - Shari' C.

 

Greetings!

 

While I love game designing itself we all do a lot of that here. My real passion is character modeling. I also do texturing, rigging and environment modeling/ design. I've been an artist for as long as I can remember and while I was-- at times-- discouraged from pursuing it as a career... I won't be stopping anytime soon.

 

The best way to prove to my son that he can be anything he wants is to lead by example, so I constantly strive to become better at everything I do.

The King
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