Spooky Ghost
The Developers
The Piep - Dylan P.
Hey reader human! I'm the Primary Codesmith, Art Commentator, and Technical artist for Spooky Ghost, and I wrote my first Game Design Doc at 9 years old. I've always been crazy for numbers, looking for ways to represent the real world through them. Storytelling and programming are my favorite-style things to do, and creating interactive media is my outlet for that.
The King - Josh K.
Greetings folk of all kinds!
I handle the majority of the Concept Art, a good chunk of Texture Mapping, some Rigging, and Character Animation. I love video games, not just playing them, but the stories they tell and how they work. I had the pleasure of growing up during the rise of the NES and have observed the evolution of gaming from a subculture to a major player in the entertainment industry.
Being able to share my imagination and art through this same media is an experience I wouldn't trade for anything.
The Rogue - Jacob G.
(Insert awkward personal greeting)
As a child, games were the form of media that spoke the most to me. From great stories to just amazing gameplay, I wanted to do games justice as an art form. I focus on the balance of science and art to create something that captures the imaginations of so many.
I personally love designing new gameplay mechanics that engage players and allow us to give them a healthy dose of comedy. My work ranges from modeling and texuring to design and implimentation of gameplay elements.
High Priestess - Shari' C.
Greetings!
While I love game designing itself we all do a lot of that here. My real passion is character modeling. I also do texturing, rigging and environment modeling/ design. I've been an artist for as long as I can remember and while I was-- at times-- discouraged from pursuing it as a career... I won't be stopping anytime soon.
The best way to prove to my son that he can be anything he wants is to lead by example, so I constantly strive to become better at everything I do.